Hi.
Are you doing get owner before the singleton or after?
you should probably have the singleton 1st and the don't destroy then do get owner in the next state
I thanks for the help!
I had 2 different FSMs with only one state each. One with just the
singelson and
don't destroy on load, and one with
Get owner.I tested to change them into 1 FSM as ju said: 1 start state with the
singelton next state with the
Don't destroy on load and the next state
get owner. But the same issue remains.
However I changed the logic som my last solution to your tip about
Game object is null so If the global is null then the FSM just run the
Get owner state one more time. Seems to work pretty well, thanks