Hi There,
I posed a about this yesterday, but I thought a more concise question after a few days experimentation might yield some better results. I downloaded the pathfinding actions found in the wiki
https://hutonggames.fogbugz.com/default.asp?W1174, but I cannot find any documentation on the forum of how to implement the actions in a basic form.
Say i want a point and click controller that can dodge obstacles set up via a NavMesh. What series of actions would i need to take.
Would I use; calculate path (tween my agent and mouse click using 'Nav Mesh Calculate Path) does this get stored anywhere? - then move to a new FSM where I use the Set agent path or Set destination (not quite sure on the terminology), or move to (am use not sure really).
I found some old examples in the forums, but they seemed more complex than I could really decode, and did not seem to offer a more directly interacting structure.
Super sorry, this is probably some of the more taxing stuff I have had to face since I started using playmaker a few months ago.