Thanks!
In my project I've got several AI units that have a few attributes or states that I want to keep track of between sessions. For example, an AI's position, health points, state of being (alive, dead, captured, etc.), and so on. When the player leaves the game, I'd like to save all of that and then load it up when the return.
I've never done anything like this before, but I thought the best way would be to use a database type of object that I could have my AI game objects write to at save and then load from on start up.
I'm watching your video now as this seems like it might be what I want! Thanks for sharing, btw!