Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: SpookyGeck on September 23, 2016, 06:40:00 PM
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I was following this: tutorial and I think the difference in what I'm watching and what I'm trying to accomplish is giving me a lot of trouble.
I've made plenty of my own dinosaur animations:
When I use my models and animations, the animals walk in place unless I make them move forward in the animation itself
Is there a way to set it so that the movement isn't associated with the animation so I can set the varying speeds? Or is this the only option?
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I just briefly looked at the vid but it looks like those animations are using root motion for their forward movement-
If your animations are in place and you are using a character controller try using the "Controller move" or "Controller Simple move" actions-
You can use varying speeds with it- and if you use a variable to drive the "speed multiplier" on the animation state itself in the Animator- you can use the movement speed to adjust the animation speed as well-
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Thanks! Trying this now.