Hi. I was wondering if there was a way playmaker could easily apply translation to two different float or int ranges.
For example. In my current scene I want to get distance. I want to use this distance to determine the value of a shader I made to transition skyboxes from day to night.
Value of the distance starts at like 500 let's say and goes to 0
Value of the shader goes from 0 to 1
I want to be able to use playmaker to assign this distance as a variable that handles the math so no matter what values I plug in it will know how to efficiently interpret the data.
Is this a good idea? Y/N