playMaker

Author Topic: Collision action state of one game object affecting other game objects  (Read 1198 times)

Wiremuch

  • Playmaker Newbie
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  • Posts: 1
Hello, I'm making a side scrolling 2D platformer and have come across a strange bug.

I have set up an enemy so that when it's hit by 'ammo' tag it stops via itween stop (it is 'stunned'). There are moving platforms that are set up via itween move to but when I shoot the enemy, some of the platforms also stop moving indefinitely, whilst the others carry on.

Anyone know what might be causing this?