I had some problem with a webgl deploy.
I have 2 scenes: the first is just a screen where you click on a button and it loads the main scene.
This was working perfectly on Unity, but once deployed and uploaded to the website, the button didn't work.
There was an error with a sequence where I used a custom transition name, which I made somehow global. Not sure if I made it global, or it transformed by itself somehow.
However, I deleted that transition, and of course in the object I then deleted the FSM that I didn't need anymore.
At this point, it had to work, because no errors were thrown from Playmaker.
But it didn't.
So I checked again.
The global transitions showed a lot of them in use in the first scene, which really aren't. There is absolutely NOTHING in the first scene using global transitions.
So I tried to remove the transition that I was using on the button too, to remake it from scratch.
More problems.
I removed the FINISH transition in the action window, thinking that that would be something local.
But it wasn't: somehow, the FINISH transition ended up as a CUSTOM transition in the window, and I could remove it.
Now FINISH of course is lacking on ALL my FSM and the event browser is mangled as you can see.
Keep in mind that the situation at 03.jpg is in the first scene, where I only have a button to press and only one FINISH transition was used... and it shows all those transitions used... completely effed up.
Please don't tell me I have to remake all today's work... please... I am so near to completion, I can't remake 10h of this...