I'm admittedly new to FSMs, I've been attempting to replace the current "ThirdPersonAnimation.cs" script with Playmaker. I've a MoveFSM that moves the character and contains some anim switching actions. These anim switching actions change the animation state in AnimFSM. (See attached screenshots).
Currently the game crawls to a halt as the switch flips between "Basic Move" and "Update Idle" (or Walk/Run). Update Idle is a state that checks to see if the AnimFSM is in the Idle state already, and switches it if it isn't. Is this not the preferred method (constant state switch)? I don't want to wait for the animation to complete, as interruption will be expected.
Thoughts?