Hello,
I'm actually trying to set a negative rotation to a gameobject, but it's not working.
I explain the situation:
For prevent multiple calculation in my graph, I want to set a rotation to a gameobject regarding an other one. I want my first gameobject to have the opposite Y coordinate than the other one.
Example: my second gameobject has 90° so the other one must have -90°
For this I'm multiply my second GameObject Y by -1 for having the opposite. With the calculation, it's working. But when I use SetRotation action, it set the correct value without the "-" (without the negative symbol).
Why it's doing this? Is it a bug or a math/geometry logic?