Hello,
I'm first time poster with a newbie question.
I'm working on a full body first person controller at the moment,
currently the character is able to walk/run forward,back and side using
a few float values being sent from get axis to a couple of blendtrees via mechanim
However, I'm stuck on my next step, I've searched through the forums but can't seem to find an answer,
When the character looks down on the spot and turns the camera, I'd like to have the character shuffle his feet in the direction the camera is turning so he isn't slide turning on ice. Can someone please point me in the right direction for this?