playMaker

Author Topic: Jump Animation with Root following feets?  (Read 1131 times)

downup

  • Playmaker Newbie
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  • Posts: 5
Jump Animation with Root following feets?
« on: June 15, 2020, 03:42:49 PM »
Hi, i am new to playmaker and Unity3D
Following a guide on youtube to get used to it. I feel that i understand many things now how to controll a character and how to setup a few new stunts.

I have one issue i can't google or find how to fix it.

My character do i build in 3D Studio Max
I have ported it to FBX and used Mixamo to animate it.

Here is an example of an animation when she is climbing up a wall


Here is another example when she is jumping



The problem is that the character controller "root" does not follow the character on jump so my character can't jump over this for example.



I think the mainproblem is here in the animation file but i can't figure out how to change the root to follow the character.




Thank you

Thore

  • Sr. Member
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  • Posts: 480
Re: Jump Animation with Root following feets?
« Reply #1 on: June 15, 2020, 08:09:30 PM »
I think the root would be the parent of the object, and by design, it cannot follow its child objects. The child object could be placed so that the root is at the desired place. But I don’t know much about 3D or root motion. I suggest to look into how to set it up.

https://docs.unity3d.com/Manual/RootMotion.html
« Last Edit: June 15, 2020, 08:11:28 PM by Thore »