Hello there!
After fiddling a bit with Playmaker, by total chance I discovered there are State names that have special significance.
The ones I discovered are 'Start', 'Awake' and 'Fall'. If my FSMs contained any state with those names, the FSM would ignore the entry point I set and would start by them instead. This is dangerous for me as there might be other states with hidden meaning of which I'm not aware and could be altering my FSM's behaviour.
Is this feature documented somewhere? If so, would you be so kind as to point me to it?
Thanks in advance!
Regards!