Playmaker Forum
PlayMaker Help & Tips => Unity Services => Topic started by: zzap64 on January 27, 2019, 05:47:46 PM
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Hello,
Im pretty new to playmaker
I have successfully launched an app and it shows full-screen Unity ads.
I wish to have banner ads, ideally using Unity Ads, is that possible or is Ad Mob my only option?
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Hi,
should be feasible: https://unityads.unity3d.com/help/monetization/placements#placement-types
Bye,
Jean
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Hi, thanks for you reply,
I setup Banners on the Unity Dash, Placement ID: BannerPlacement.
In Playmaker, I'm just wondering how you instruct it to use this placement ID?
I tried it in ZoneID (Unity Ads Show Ad) but it fails to display anything.
(default full-screen ads work fine)
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Hiya,
I'm still stuck / confused on how to show a Unity banner ad ?
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Hi,
I am currently trying this out, I'll post when I have some results :)
Bye,
Jean
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Hi,
ok, so yes, there is a whole new system that I'll need to provide support for, I already started and will releases asap.
Bye,
Jean
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Hi,
ok, so I have trouble publishing to IOS to test this, but indeed I thik all is available for you to show the banner.
you should use the action UnityAdsShowAd
the zoneID is your placementID,
(https://i.imgur.com/zeMw4DM.png)
you have created a banner id right?
as soon as I can publish and test, I'll confirm this, but it's 99% sure. things haven't changed since 2016 o that front, only the wording got different.
Bye,
Jean
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ok great, ill test it out, thanks for being so responsive, really appreciate your help.
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Hi,
you are welcome :) I am off for a week, so bump me next week if it did not work out.
Bye,
Jean
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Used the existing UnityAds actions found on the Ecosystem. They work out of the box, and I can even specify what type of video ads I want by filling in zone with video (for skippable ads) or rewardedVideo (for non-skippable ads). However, when I made a banner and named it rewardedBanner, it works fine in test mode and in the editor but when I change it to live and build for android it does not work as its failing on the 'Is Not Ready' event.
My flow is:
Unity ads supported
then
Unity Ads is Ready (Zone id = rewardedBanner)
and the Not Ready Event is triggering.
Playmaker 1.9.0.p15
Unity 2018 3.3
---edit----
According to this Unity thread, it looks like there are no ads to show which is why its failing. https://forum.unity.com/threads/unity-fake-ads-work-great-in-editor-but-not-on-android-or-even-published.589009/
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Hi,
cool, thanks for the confirmation that it works :)
Bye,
Jean