Hello,
Sorry for the late reply!
Your example was perfect for what I needed.
It was a little disheartening looking at your FSM structure as it really hit home how little I actually know.
I made my own example, just to see if I could do it and it worked, in a fashion. But the comparison between yours and mine was like comparing a tent to a palace. They are both, in a technical sense a habitat, but the design and complexity miles apart.
I am still trying to understand why you have included some of the things you did, once again exposing the gulf in knowledge between an expert and novice.
As a quick follow up question. If I wanted to add a ray cast to my cube. Would I be better of using the “visual loop” FSM in your example? I’m thinking, that way I could add a ray cast in the specific direction the cube is moving, right, left etc.
I really appreciate you taking the time and helping a beginner out. One of the major downsides, in my experience with using playmaker, is the sometimes lack of documentation. I often find an answer to a Unity coding question when using traditional C# script, but not so much when looking for the playmaker solution to the same problem.
Besides this official forum, are there any other forums where one can go and ask playmaker related questions?
All the best
Swetech