Hiya guys, haven't been here in some time! I'll try to explain this best I can.
I just need some guidance so I can explore and learn
What I've achieved - I've completed a word puzzle prototype where the player is given a clue and they use a virtual keyboard trying to guess the answer
- The prototype was made initially using Game Creator but wasn't scalable at the time (Had to create each level manually, it wasn't dynamic)
-Recreated somewhat in UE5 a few months back which had a dynamic level creator using Data Tables / Structs with the following
[Level Num] [Image Clue] [Answer] (Image attached)
It's basically a version of this, but with the addition of the image clue
What I hope to achieve with PM - PM feels like a solid blend between the power of Blueprint and the ease of Gamecreator (visually)
- Below is the loop
Image also attached showing how I did this in UE, I get this datatable info based on the level, it loops through the answer index and spits out the spots it needs for the user to make a guess
- Main page has a button that leads to the current level (stored in a Global Variable
- Level Loads and populate with lines to indicate the length of the clue
- The level data for the specific level contains the [Level Num] [Image Clue] [Answer][Level Num] [Image Clue] [Answer]
- User enters letters from the virtual keyboard where the letters populate an empty text object until the max length is reached
- If User guess is correctly compared to the answer stored, bells/whistles and move to a reward screen for collected items such as gold/gems etc
Once I figure out this loop the rest will come. Any assistance would be awesome!
Thx