Hi guys,
i'm using UnibulletHell (
https://www.assetstore.unity3d.com/en/#!/content/19088) for managing shooting in my little game. The maker of the asset, Hironari, was nice enough to put the Callback Events they can be used to trigger whatever you want when the shot is fired on my request.
I have the need for it to trigger the firing animation on the ship, but i'm not sure how to set it up.
I tried something like this, but it doesn't start the event. I also tried marking it as global but nothing, the event doesn't trigger.
Here's what i've got to select
As far as i can see in the code, it launches a unity event, should i put some sort of listener in the FSM or what? Event Proxy?
Edit: i also tried setstate but it also doesn't seem to work.
I also get his when i select BroadcastEvent