Hello every
Im wandering if there is a way to use playmaker to detect particle collision?
i just made a pretty cool particle system where it looks like the thing is shooting spikes, i managed to make playmaker turn the "emit" on and off with left click and it automatically detects collision when it hits other colliders and destroys the particles, i had a look at "get collision info" and tried using that to store the game object it hits, but i couldnt figure it out
im using an empty game object with these components: Ellipsoid particle emitter, particle animator, particle renderer and world particle collider