Thanks (again) mdot.
That's pretty much my exact layout, though I was using x and y floats instead of Vector 3's. I tried your approach exactly but it's still acting funky.
Here's my setup:
3 objects:
The player
The off-screen object
The GUI Panel
On the player, I've got this FSM
The Test Cube is just off screen to the south of the player.
The Panel is showing up generally in the lower right hand corner of the screen, but it IS moving around once I move far enough.
I want the panel to stay locked to the edge of the screen, but so far I don't see an easy way to limit it from moving all around the screen.
I'm thinking position might not be the way to go, but maybe there's something I can do with the pivots. Though to be perfectly honest I don't know what half of the UI variables do so I'm just feeling around in the dark.
I'll keep experimenting, but if you or anyone else have an ideas I'd really appreciate it!