Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Rabagast on October 27, 2016, 01:15:24 PM
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Hi!
I have a question to Jean Fabre about the movement to the bucket you control in this example.
The movement is in one state. I tried to use this movement in my game. How can I do so the player face the direction he is walking? Do I need to create a new FSM which manage the direction of the player?
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Hi,
Yes, I would do that.
Check the 2d platformer sample (https://github.com/jeanfabre/PlayMaker--UnityLearn--2dPlatformer/blob/master/README.md). I am doing something like that, I flip the scale.
Check the fsm "Flip Player direction" Fsm on the Hero prefab.
(http://i.imgur.com/XAyyA9C.png)
Bye,
Jean
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Hi,
Yes, I would do that.
Check the 2d platformer sample (https://github.com/jeanfabre/PlayMaker--UnityLearn--2dPlatformer/blob/master/README.md). I am doing something like that, I flip the scale.
Check the fsm "Flip Player direction" Fsm on the Hero prefab.
Hi!
I used another solution. I use "Set Vector3 XYZ" and "Smooth Look At Direction."
I use a 3D player model with 2D collider, and it works. :)
I tried this Playmaker sample, but Playmaker didn't appear. I tried to re-download the newest from Asset store, but nothing happend.