With your suggestions I was able to get the Bombs to continue to drop after each set is destroyed, so that's a big fix. So far, these are my results:
- Clicking on a bomb causes it to explode, which is correct.
- Clicking on the winning Bomb takes no damage, which is correct.
- Clicking on the losing Bomb DOES take damege, which is correct.
However, I'm still struggling to get the Bombs that were NOT clicked to explode along with the Bomb that WAS clicked. I want them all to disappear after the player makes a choice.
I'm trying to execute that plan like so:
- I have two Bombs (Bomb Correct) and (Bomb Incorrect).
- I have three Bomb Spawners, Left, Middle, Right.
- One of the Bombs that spawns is Bomb Correct.
- The other two Bombs are Bomb Incorrect.
- The player must click on the right Bomb.
- If the player picks Bomb Correct, I want all the bombs to explode and no damage is given.
- If the player picks Bomb Incorrect, I want all the bombs to explode and the player takes 1 damage point.
- If the player does not choose in time, the Bombs hit the bottom of the screen, the Bombs explode, and the player takes 1 damage point.