Hey Michael!
Sorry for the necro on this thread, but wanted to ask:
With the Unity 2017 update I've been getting some weird functionality with this action, is this how it's supposed to look? (run time capture)
Could have sworn there used to be something next to 'Already Hit'.
Also does it clear the list after being used normally? (when disabling/reenabling the FSM)? Getting some sporadic results if so... xD
Thanks for making this, SO useful
Let me know!
-craigz