Trying to optimize build size for iOS build. As you may know that Apple add DRM for the executable file, make it less compress-able. So generally speaking, you want to keep executable as small as possible.
After checking Unity editor console log, I found that all playmaker actions are list in
"Used Assets, sorted by uncompressed size" section, even I'm NOT using most of them.
I have set stripping level to StripByteCode, so I assume those unused code should be stripped. But I'm confused after a simple test - by removing all the actions source file and rebuild for iOS, Xcode report me that the executable file size is 0.7MB smaller!
Is this expected behaviour?