Ok I have run into a pretty big problem that is stopping me from Porting my project to Unity 5. I have built a Level Select Manager that enables each levels Collider value to true when it's unlocked.
Level 1 = Level 1 collider enabled
Level 2 = Level 1 collider enabled
Level 2 collider enabled
Level 3 = Level 1 collider enabled
Level 2 collider enabled
Level 3 collider enabled
This worked fine in Playmaker in unity 4 because I could access the collider.enabled function through the gameobject, but in unity 5 I have to access it through the component instead of the gameobject. Which is impossible as I need to do this over multiple components, so I just cannot access each levels collider individually.
Please can someone help me or fix this.