playMaker

Author Topic: organisation with multiple FSM's  (Read 296 times)

lmon92

  • Playmaker Newbie
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  • Posts: 15
organisation with multiple FSM's
« on: January 09, 2024, 11:48:18 AM »
Hi all,
So far, I always had, I think, easy way to organise the FSM's as they were not really "linked" together.
In the current project, I have a full navigation system through arrows which enter and exits from , let's call them sub menus.
In these sub menus, when entered, I can perform several actions, using as well arrows and space to select. I would say , so far so good.
The Issue/wonder I have is to organize all the menus/sub menus properly.
1st idea would be to have a unique FSM in the playmakerGui but it will be huge ... and messy.
So, I guess, that it would be better to have an FSM for each submenu. Now, this means that I would need to keep track of the location ( in menu 1, 2 ..etc ) and have the FSM enabled based on that global variable ? would this make sense  or is there a more "clean" solution ?
Thanks !