I am using the axis event extended to contol the animations played.
A seperate fsm controls the movement of the object.
I have added a way for the user to shoot, but the user is required to press the current direction key again in order to play the same walking direction.
Is there such a thing as "key is down", not "get key down"
I need to know is the key still down not you must press the key again.
Anyone know of a way to do this?