Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: djaydino on July 18, 2018, 06:07:51 PM
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Hi,
A week ago i had a crash, but i could recover most of my work using this :
https://support.unity3d.com/hc/en-us/articles/210224803-Can-I-restore-my-unsaved-scene-after-Unity-crash-
That seemed to work fine and when i play in editor everything works....until i made a build.
When i make a simple new scene with 2 objects and fsms and send to the other gameobject fsm, and make a build from that it seems to work,
So i guess the fsms in my main scene got disconnected after the recovery i did.
When i use the custom action (GoToStateByName) the state on the other fsm gets triggered. and i could solve some of the issues with that but there are cases i can't use this 'dirty' workaround.
i tried many things already :
copy paste fsms to a new gameobject.
make a prefab and copy to a new scene
export to a new project on different playmaker / unity versions
and so on, but no luck yet :(
i used some ui text and ui set text for debug.
Any ideas are welcome.
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Hi.
I think i finally found the issue, it was not the events that had an issue, but the 'Ui Button Array'
Here a video with some explanations.