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Unity's New Standard Assets.
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Topic: Unity's New Standard Assets. (Read 2333 times)
MajorIdea
Full Member
Posts: 131
Unity's New Standard Assets.
«
on:
February 24, 2014, 11:04:04 AM »
Didn't find an existing post about this on these forums so I figured I'd post about this:
http://forum.unity3d.com/threads/223158-New-Standard-Assets-a-k-a-Sample-Assets-Beta-Release
Web Demos:
http://files.unity3d.com/benp/SampleAssetsWebplayer/
What do you guy's thing about it? Is it likely that some of the functionalities will be ported to Playmaker?
I've only just started messing with them and the potential seems pretty great.
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Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: Unity's New Standard Assets.
«
Reply #1 on:
February 24, 2014, 11:40:13 AM »
I've tinkered around with some of the tools, the new FPS controller is great, as well as the new Light Shafts script. I'll probably make use of the prototype shapes in the future as well.
Do you have any specific functionality you would like to see?
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Unity's New Standard Assets.