I restarted a new scene, and this time I brought in all dependencies (I always include them when exporting),
except playmaker.dll, realized that was overwriting the latest versions one.
So, now my FSM's are being kept, and it can now find the globals to import, however every
time I play the scene, it deletes all the globals?
After importing the globals, I can click on the character, go to variables, then open up global variables
and see them all there. However as soon as I play the scene, they are all gone instantly, and don't
return after stopping the scene playing?
EDIT:::
Ahhh, found out globals, it needs to be named specifically "PlayMakerGlobals",
and be kept in the scene (even though when you import the globals it offers to delete it?)
If you choose to delete it or don't have that as it's name it will cause you to instantly loose globals
when you play the scene.
Thank you very much for your help
!