Hi!
I'm making a game where the stats of npcs are constantly in motion, so i need some way to constantly lerp ints every frame, indefinitely;
From what i can tell, the currently existing actions in playmaker (Int Interpolate, Float Interpolate, Ease Float) all finish when hitting their target, and the actions that run every frame (Float Lerp) require a third animated float to work.
Any tips on how i could achieve this? I need to constantly have them chase after a target int, and standby for further changes when hitting it! Having a FSM for each individual stat would be highly impractical, as the amount of FSMs would get very high, very fast.
Thanks in advance!