Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: iwan.kartiko on July 22, 2011, 09:33:27 PM

Title: How to design FSM to mange GUI and scene transitions...
Post by: iwan.kartiko on July 22, 2011, 09:33:27 PM
Hi,

Should I separate GUI's FSM from the scene contoller (main menu-> area01) FSM?
Is it beneficial to have little FMSes or one gigantic one that looks after GUI and scene Transition?

Your feedback is appreciated.

Regards,
Iwan
Title: Re: How to design FSM to mange GUI and scene transitions...
Post by: artician on July 23, 2011, 06:39:12 AM
I have several seperate FSMs that manage different categories in my project:

gameManager - measures player progress variables
levelManager - handles individual scenes
guiManager - manages GUI interactions/display

It is a good idea to have several, smaller FSMs, because it's not much of a difference in performance, and it's much easier to debug!