Greetings -
I'm using Hashtables to store texture objects downloaded via Assetbundles, which works great, when it works. Occasionally items get skipped, and the slot in the Hashtable says "None". I've put a null handler in the AB Loader script that I'm using, which is supposed to insert a "dummy" image that is included in the core project.
It doesn't miss all the time, but sometimes it misses one, other times it misses an entire set. My next step is, just before accessing the Hashtable, to check if the texture exists, but I don't see any actions that will do this. Research shows that there is only a GameObject Is Null action, which won't help here.
Any thoughts/input greatly appreciated . . .
Thanks very much!