First I apologize if this is a repeat to some of you. I searched the forums for an answer but couldn't find one. I am basing this work on the following tutorial:
My issue is that something is dragging my projectiles down with the level's gravity. However the spawning object nor the projectiles themselves use gravity. I have attached several screenshots, they are large so I have not used IMG tags on them.
https://i.imgsafe.org/14134afca5.jpghttps://i.imgsafe.org/1413810425.jpghttps://i.imgsafe.org/14138afff1.jpghttps://i.imgsafe.org/141398094f.jpgI appreciate any help. Thanks!
EDIT: Additional information:
If I remove the rigidbody comp from the projectile they still fall.
The spawning object stays with the player, so since projectiles are not spawned until the A button is pressed there is actually nothing in the scene that the projectiles should be connected too. yet when firing rapidly from the screenshot, the rounds are clearly attached to some object which is dragging them down. This object is unseeable in the scene game and hierarchy windows nor is it selectable.
2nd EDIT: Additional information:
This also appears to be random. If I rapidly fire away, some of the projectiles will spawn and translate correctly, but there is no method for determining whether or not a projectile will spawn at the spawn object OR if it will spawn at the ghost object being pulled down by gravity.