Ok, Iv worked this out to down tot he wire,But I need to be able to get more information. ok, first off,
1 my prefab is a projectile when it's shot it gets the information of a target, and then deals damage to that target once hit. (But I have the Targets health a a Global Float, I had to do this, so you projectiles could hit at once, and it would register the damage right. But the problem is clearing that Float once it dies, it wont set to 0 or anything it will stay at a Negative, so any clone of that target will get 1 shot-ed...)
Problem YES!,
So I tried having the prefab send an event to the target and then the damage was dealt on the target itself, but this caused issues were if 2 or more projectiles hit at once it would only register 1 hit, so i had to set it up How it's set up in Step 1.
So now I'm trying to figure out How can I have the Prefab when shot get the target, then get the targets information, and then Subtract the Float amount from that Target itself. and leave the clones at what they started with, in turn would have there Health coded on tot he Game Object and not a Global.
If I made this too confusing I'm sorry, just any question and I will answer it.