playMaker

Author Topic: AddImpulse with Character Controller  (Read 1741 times)

MarkD

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AddImpulse with Character Controller
« on: March 14, 2015, 12:19:53 AM »
Hey guys,

I've heard that it's possible to addImpule/Force to an object that is using a character controller instead of a rigid body (That's what I'm using). 

If that's true - is there a Playmaker action that will addImpulse/force to a object with only a character controller?

redikann

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Re: AddImpulse with Character Controller
« Reply #1 on: March 14, 2015, 11:50:51 AM »
I might be wrong but I think what you are thinking is that you can simulate physics with a character controller by triggering forces at the point of contact with a rigid body. The Character Controller can't implicitly cause a rigid body to move but with a trigger or collision info you can then add force to a rigid body to simulate contact. I believe Character controllers works best with Controller move and simple move. It's not a good idea to translate and definitely no physics forces. But I could be wrong.

MarkD

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Re: AddImpulse with Character Controller
« Reply #2 on: March 14, 2015, 02:28:09 PM »
Well, that's not what I was fishing for exactly, but it turns out you helped me find what I needed.  Thanks!