Hey guys, i'm having a bit of trouble with moving my player character smoothly.
I'm using "AddForce2D" to move my player's ship. It can move around just fine, and it works as i want it to - except every second or so i get a small "jump" or "skip" on the player sprite. Originally i thought it was my camera (Because it is set to follow the player therefore showing the skips too) or the Vsync options, but looking in the scene view at runtime I noticed it was JUST the player ship having skipping/jumping issues. After some research i saw people have been mentioning a "FixedUpdate" solution for the "AddForce2D" script, that apparently can help/fix it - but im not sure i want to edit the code of these functions without first consulting you guys.
Also its worth mentioning that i can move the ship without the skipping if i use translate, but it does not have the gravity force that i want like AddForce does.
If anyone can help me out with this, that would be fantastic, as i'm really not sure why it is doing this.
Thanks =)