Been busy with work and family and holidays so I haven’t had a chance to make a video.
But I will say the issue has gotten worse. Before, it was only with one character.
Now when I open ANY fsm using playmaker editor while in edit mode, the engine bugs out and nothing works. I have to restart unity. Even with something as simple as a water ripple that uses playmaker fsm.
If I open the playmaker fsm editor during GAME mode, everything works fine. But I MUST close out the playmaker window or change to the fsm of another object, if i want to make sure the fsm im working on still works.
It’s hard to explain.
Basically, I can ONLY edit/test/create/use playmaker while in game mode. Otherwise if i try to edit the fan while in edit mode, like we’re supposed to, it breaks all the logic on which never gameObject I’m viewing the fsm for.
If I have a ball that uses playmaker fsm to bounce, and I open the fsm while in edit mode, and then hit play, it doesn’t bounce. But if I restart unity, and NOT open the fsm, and hit play, the ball bounces.
My current work around is:
If I make changes In game mode, I then have to copy component, stop game mode,. Paste component as new, erase old component. Restart unity. And then it works (as long as I don’t open that playmaker fsm)
In conclusion, playmaker is breaking playmaker for some reason.
I got a link for the beta. I haven’t tried it yet. I will soon because this is crazy.
EDIT: now playmaker breaks playmaker when open in giant playmaker fsm regardless if I’m in edit mode or play mode. Can someone look into this? You u have the same issue? I have to restart unity , literally every time I make a change with a playmaker fsm in order to see the changes.
On unity 2021.2.5f1