Hi
I am busy with creating a bubble shooter game as practice to fluently work playmaker. I have some questions regarding issues i came across that i wonder if you guys can help me with.
Currently the main problem i am having is the aiming of the bubble i am about to shoot. If i use the mouse look action (that i attached to the weapon shooting the bubble) i get inaccurate movement. Initially it aims correctly at the mouse cursor, but if i move off screen and move back inside the game window there is a very big "offset" between where i hold my mouse cursor and where the weapon is aiming. Even if i get it more or less accurate with the sensitivity value, if i enlarge the screen size the aim is off again and i have to change my sensitivity. Is there another way of doing this?
Then i need a a grid to place the bubbles in. How do you create such a grid with playmaker? And how do you do the neighbouring bubble tests when collided with a bubble you just shot?
Sorry for all the questions, but i hope i made sense.
Thanks in advanced.