hello everybody, bonjour tout le monde !
i'm actually working on a system that is a bit tricky,
i have a character, wich is using many animations states, and i would like this animations to be randomly played and especially a number of loops time wich can be different,
for exemple:
play talking animation 1 time, once it is done go to next anim and
play push ups randomly (3-10) times then trigger the next animation
play squat randomly (5-8) times then trigger the next step
etc...
my problem comes essentially because when i would like to get the loop count in a state, it takes the loop count of the peviously played animation, wich is not completly finished because of transition.
so i'm a bit lost in the logic to get the animations finished and tart a new one.
i also seen the script Playmaker animator state synchronisation on the wiki, but it's not in the actions and can't find the script included in last version ...