I have something very weird happening:
This action looks for KeySpawners (gameobjects with the tag "KeySpawner") and when it runs it finds missing gameobjects that appear as null and adds them to the array. How is that possible?
And I know, Playmaker sometimes behaves strange when something else is not setup correctly and this might be the case here but if it is, I can't find it.
The reason why I'm saying this is because just after that state I select randomly a gameobject from that array and then I check if that gameobject is null. Even if it selects one of these missing gameobjects, the action doesn't recognize it as null and just moves on.
There's another weird thing happening in that FSM and that is if I add breakpoints, they are never recognized, as if they wouldn't exist. The console reports them, but the game doesn't pause and the FSM just keeps running.
What should I be looking for?