Hello there !
I'm working on an old 8bits classic games using Playmaker and i'm stuck with spawning enemies.
I have to build a wave of 15 enemies, spawning by 3 empty gameObject.
There can be only 3 enemies on screen only.
I've already build the countdown of enemies with an IntCompare but i would like to spawn a new enemy each time an enemy was killed (in my case, they're disable, not destroyed).
At this time, i've several problem to build the correct FSM.
I've put Prefab(enemy) on a Global Variable and store it on a "Create Object" action. The integer (number of enemies) was store in a Global Variable too.
How can i solve this problem ?
Thanks for help!