Ahhhhh i missed the ', params)' part in this line...
unityObject.embedUnity("unityPlayer", "WebPlayer.unity3d", 960, 450, params);
That makes the difference.
Thanks again.
And if anyone wants to put a Unity Project into a Power Point it is super easy using LiveWeb free plug in for Power Point.... I have a customer who does their presentations in Power Point and i am going to try and move them from rendered movies to live Unity movie apps instead... but they said it would have to run inside Power Point as all their presentation materials are already in there...
So there you go
Q