Ok, I did it with the raycast once the action button is triggered.
My player "communicate" with the items is facing, if it's at a correct range.
The only problem is when my door is opened, I can't target it because there is no more collision, but I fixed it by adding a box collider triggerzone. So I can target even if the triggerzone don't do anything.
+My door is destructible
Thanks for the good ideas, thanks to playmaker awesome community!
Have a good one!