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Author Topic: ECOSYSTEM not working?? error screenshot inside  (Read 2947 times)

Qbanyto

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ECOSYSTEM not working?? error screenshot inside
« on: September 23, 2020, 10:14:10 PM »
is this a bug? how can I get this working? I have he latest unity and latest playmaker.

rechronicle

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #1 on: September 24, 2020, 02:49:48 AM »
Did you use the latest Ecosystem?

https://hutonggames.fogbugz.com/?W1181

Qbanyto

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #2 on: September 24, 2020, 11:18:30 PM »
Yes I have the latest  ecosystem as well. Hmm. Maybe a bug with the latest unity is causing this error.

rechronicle

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #3 on: September 25, 2020, 03:56:37 AM »
May be best to use the LTS version to avoid error, I think. :)

LogLady

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #4 on: October 05, 2020, 04:42:49 PM »
Since 2020.1.5 I have this very same error. Tested right now on 2020.1.7 and the same thing happens.

djaydino

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #5 on: October 07, 2020, 11:48:57 AM »
Hi.
I just tested on a clean project Unity 2020.1.7f1 and Ecosystem version 0.6.8

It seems to work on my end

have you updated Ecosystem to the latest version?


Agin

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #6 on: October 15, 2020, 08:30:17 AM »
Same error for me. This happens whenever I import some asset from package manager. Try it, you may be able to replicate it

djaydino

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #7 on: October 16, 2020, 08:24:49 AM »
Hi.
Do you which assets you imported.
so far i could not repo

Qbanyto

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #8 on: November 23, 2020, 12:12:07 AM »
Well I dont know which asset caused it as I have many but this should be the case. The ecosystem should work regardless assuming probably 99.999% of u it’s users use assets.

If there a fix for this?

djaydino

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #9 on: November 23, 2020, 05:07:54 AM »
Hi.
Assets can have naming conflicts which can break a asset

Broken Stylus

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #10 on: November 23, 2020, 05:48:18 AM »
It's likely a change on Unity's side I think so I assume the ecosystem browser needs an update to take this into account.
In the meantime, go grab the actions' scripts on git manually.

Qbanyto

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #11 on: November 23, 2020, 08:22:07 AM »
That was my next suggestions.
How does that work? I never done it before.
Just download the file? I see a bunch is “.cs” files and such. How to I “save” them into unity?


It's likely a change on Unity's side I think so I assume the ecosystem browser needs an update to take this into account.
In the meantime, go grab the actions' scripts on git manually.

Broken Stylus

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #12 on: November 23, 2020, 02:53:10 PM »
When you get them through the ecosystem the .cs files are installed in a Playmaker Custom Actions folder iirc and then Unity recompiles all of it since you added an asset. It might be cleaner to import the file from within Unity by using the import function in the Projects tab.
Each script has its namespace, plus its own identity too where the class is named like the script, and in most cases for custom actions a category too although developers sometimes are not careful enough with this.
So look at the script's first lines and see if there is a category attribute, it might be a good thing to create a subfolder that has the same name and put the script in it. Some of these folders have the names of the official categories btw.

Qbanyto

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Re: ECOSYSTEM not working?? error screenshot inside
« Reply #13 on: November 23, 2020, 08:43:22 PM »
I saw someone post a .CS file and i downloaded, double clicked it and installed it with no problem. is this the same thing here?

Eitherway, what's the web address to the git hub?

When you get them through the ecosystem the .cs files are installed in a Playmaker Custom Actions folder iirc and then Unity recompiles all of it since you added an asset. It might be cleaner to import the file from within Unity by using the import function in the Projects tab.
Each script has its namespace, plus its own identity too where the class is named like the script, and in most cases for custom actions a category too although developers sometimes are not careful enough with this.
So look at the script's first lines and see if there is a category attribute, it might be a good thing to create a subfolder that has the same name and put the script in it. Some of these folders have the names of the official categories btw.

Broken Stylus

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