playMaker

Author Topic: PlaymakerLegacyNetworkingProxy error?  (Read 1064 times)

Qbanyto

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PlaymakerLegacyNetworkingProxy error?
« on: February 10, 2022, 03:59:07 PM »
so this is new. Game running fine. NO changes  and all the sudden i get hit with this breaking error. please see screenshots. has anyone experienced this?

Qbanyto

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Re: PlaymakerLegacyNetworkingProxy error?
« Reply #1 on: February 11, 2022, 05:59:53 PM »
Any ideas?

Qbanyto

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Re: PlaymakerLegacyNetworkingProxy error?
« Reply #2 on: February 16, 2022, 05:05:44 PM »
Really? Nobody? I guess this is a rare issue lol man this sucks. I keep experiencing these random bugs. but thats gamedev for ya lol

djaydino

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Re: PlaymakerLegacyNetworkingProxy error?
« Reply #3 on: February 17, 2022, 08:18:21 AM »
Hi.
Does it have that on all "Activate Game Object" actions.
if you make new and use the action does it also give this error?

What PM / Unity version are you using?

Qbanyto

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Re: PlaymakerLegacyNetworkingProxy error?
« Reply #4 on: February 17, 2022, 11:17:46 AM »
Yes it happens upon activation of the 3rd character. The other identical characters don’t have this issue.

This 3rd character also didn’t have this issue until last week.

Playmaker 1.9.4
Unity 2021.2.5f

djaydino

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Re: PlaymakerLegacyNetworkingProxy error?
« Reply #5 on: February 17, 2022, 12:29:07 PM »
Hi.
Is it from a template
is it on a prefab?

if its a template or a run fsm, try to clear and place back.

else try removing the state and make a new one (don't copy paste)

Qbanyto

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Re: PlaymakerLegacyNetworkingProxy error?
« Reply #6 on: February 17, 2022, 02:54:26 PM »
It’s not a prefab nor a template.

Ok I’ll try it your options. 

What could be causing this? Glitch?

Qbanyto

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Re: PlaymakerLegacyNetworkingProxy error?
« Reply #7 on: February 21, 2022, 05:38:48 PM »
Well I tried recreating that state and the same error occurs. what exactly is the playmakerlegacynetworkproxy?

Qbanyto

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Re: PlaymakerLegacyNetworkingProxy error?
« Reply #8 on: February 21, 2022, 06:02:01 PM »
I put a bandaid on it (temporary solution) by "commenting out" the debug log. see photo attached. what is the network proxy and why is it being called all the sudden?