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Author Topic: Is a basic word processor feasible with Playmaker  (Read 856 times)

WillowWake

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Is a basic word processor feasible with Playmaker
« on: September 27, 2020, 10:31:29 AM »
Hi everyone,

It's a long time since I used Playmaker and I'm wondering about the feasibility of a new project I have in mind.

Do you think it would be possible to create a basic word processor using Playmaker without a lot of extra coding? I know Unity isn't a natural choice for this kind of thing, but I enjoyed using it with Playmaker, so hoped it might be possible.

But I don't want to commit time to it if it isn't workable.

Any thoughts?

Thanks  :)

djaydino

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Re: Is a basic word processor feasible with Playmaker
« Reply #1 on: September 28, 2020, 06:37:29 AM »
Hi.
Depending on what you want it to be able to do, it would or would not be possible.

Things like font size, postion left/centr/right, bold/italic/etc, colors.

For coloring only certain characters and not a whole line, you will need to use TextMeshPro.

You will also need arrays for the text lines / text setup.

But text checking grammar is not possible out of the box.

There might be some API's available to use but you would need some coding to use the api with playmaker/unity

WillowWake

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Re: Is a basic word processor feasible with Playmaker
« Reply #2 on: September 28, 2020, 11:07:10 AM »
Thanks a lot for your reply -- it's good to understand the limitations before I dive into the project!