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First Level of Sky Slabs - made completely with Playmaker.
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Topic: First Level of Sky Slabs - made completely with Playmaker. (Read 8315 times)
derkoi
Full Member
Posts: 187
First Level of Sky Slabs - made completely with Playmaker.
«
on:
July 27, 2012, 04:41:30 PM »
Hey guys,
I wanted to show you where I am with my latest mobile game, so I uploaded a web player version even though I have no plans to release it on the PC/Web.
At the moment the game is further along than this, with swipe control instead of the joystick. As it stands the game is
REALLY
hard.
Enjoy!
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Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #1 on:
July 27, 2012, 06:10:24 PM »
That is insanely hard, I couldn't even get to the first elevator.
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Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
derkoi
Full Member
Posts: 187
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #2 on:
July 28, 2012, 02:17:39 AM »
Yeah it doesn't work well with the joystick control.
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Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #3 on:
August 08, 2012, 03:23:03 PM »
How did you arrange your movement scripts on the ball?
It feels like it carries so much weight and the physics based style is cool. I'm curious how that functions in the PlayMaker tool set, which actions, etc.
Logged
Products by Cleverous
||
Vault Core
: Database
||
Vault Inventory
: Multiplayer Inventory
||
Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
derkoi
Full Member
Posts: 187
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #4 on:
August 09, 2012, 04:17:21 PM »
Thanks, the basis of the movement is the add torque action.
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brendang
Junior Playmaker
Posts: 63
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #5 on:
August 11, 2012, 01:56:00 PM »
Nice start. The weight feels good, but play is too frustrating. The tiles are really small, potentially unnecessarily. You could increase the size by a third, and it would still be a challenge. Good luck!
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Andrew.Lukasik
Full Member
Posts: 134
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #6 on:
August 12, 2012, 03:04:53 PM »
Hi derkoi,
I always wanted to do this kind of joystick in PM, can you tell us how did you made it?
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derkoi
Full Member
Posts: 187
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #7 on:
August 13, 2012, 04:27:59 AM »
brendang, thanks for your feedback. I am working on making it more playable.
Andrew_Raphael_Lukasik, the joystick wasn't done in playmaker, it was done with NGUI and playmaker just reads the joystick position with a simple get property action.
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smiffy
Junior Playmaker
Posts: 54
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #8 on:
August 19, 2012, 01:17:07 PM »
Nice one! By the way is that the Wilhelm scream when you fall?
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derkoi
Full Member
Posts: 187
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #9 on:
August 19, 2012, 01:18:35 PM »
Thanks Smiffy, yes it was the Wilhelm Scream.
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neroki
Playmaker Newbie
Posts: 7
Re: First Level of Sky Slabs - made completely with Playmaker.
«
Reply #10 on:
February 07, 2013, 08:09:59 PM »
There's a difference between good hard.. and frustrating hard. This is frustrating hard.
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First Level of Sky Slabs - made completely with Playmaker.