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Mesh generation in Playmaker?
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Topic: Mesh generation in Playmaker? (Read 2116 times)
Ateam
Full Member
Posts: 116
Mesh generation in Playmaker?
«
on:
September 16, 2016, 07:08:13 PM »
Are there any plans to implement mesh generation in Playmaker?
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dudebxl
Hero Member
Posts: 602
Re: Mesh generation in Playmaker?
«
Reply #1 on:
September 18, 2016, 05:14:56 AM »
you could easily do it - see
https://docs.unity3d.com/ScriptReference/Mesh.html
(easily convert it to an action)
but i think the problem is that except for the cube/triangle/ball/plane/etc, the mesh generation will per project. each user/project will have a different need so it would be hard to create an action that pleases everybody.
Maybe better to get an assets such as (no idea if good, just the first in google)
https://www.assetstore.unity3d.com/en/#!/content/16508
and use the get/set actions to 'talk' to the script so that it builds whatever you need.
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Mesh generation in Playmaker?