I just discovered these pooling actions:
https://hutonggames.fogbugz.com/default.asp?W1696but I can't find the Pool Browser in the latest Playmaker version.
It says here this is work in progress:
https://hutonggames.fogbugz.com/default.asp?W1615Where are these? Will these be in next update?
Anyway I already knew that creating and destroying prefabs during runtime is not the way to do it as the game will hang for a short moment every time, so what I am doing is, having the amount of prefabs I will need already in the scene, as children of an empty game object, out of the way of gameplay.
Whenever I need them in the game, I move the prefab into the game area and start events in it, then when I don't need it anymore I reset the prefab and parent it back and move it back under the storing game object.
Is this pooling?
Or is pooling something better that works even faster?
Should I also deactivate these prefabs while they are stored?
(They are not doing anything and any physics object they have are removed from the simulation while they are just waiting to be reused again.)
Thanks for any insight!
Br,
szomaza