Absolutely nothing special, complex, or noteworthy, but I was really excited to see some PlayMaker in action, and so I made a digital birthday cake for DannyB (
http://bit.ly/eEAFik) with no code at all.
I spent less time on the random disco lights, candle blowing (LMB), random candle color application, and sound playing combined than I did on the stacking of the layers of cake.
You've done some truly amazing stuff here.
I did get stumped trying to figure out how I could modify the properties on the candle's particle emitter (i.e. apply horizontal force on LMB), but I can post about that separately if need be.
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Zombs (
http://nekoyoubi.com/zombs) is another test of mine for seeing how much PlayMaker I can cram into a game (or game likeness) without writing any code. It's nothing as impressive as the flagship 48-hour game or anything, so please expect very little/nothing.
So far you can shoot lasers, throw rocks, invert gravity, reset if you fall, etc. Again, nothing fancy, but this is at least evolving.
Oh, and it has no end goal for design, so it's literally whatever comes to mind or what people have asked me to make it do. As it is not my only project, I can't guarantee constant evolution, but I can say that PlayMaker is seemly pivotal for me at the moment, so this is getting a lot of attention (on top of the day job, of course) so you can expect to see a lot of updates.
P.S. Please don't judge me on my resources. A lot of what you will see and hear are inside jokes, or may require some explanation to make any sense (like the random bunnies in the middle of a laser-gun fight... or my wife's voice saying "pew" as the laser shot effect. >.>)
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For Easter 2011 (
http://nekoyoubi.com/easter) I put together a mini-game that lets you toss eggs into baskets and keep a score. It was something I did for my kids for the holiday, so don't expect a challenge or anything. It took me roughly six hours total to make, but that's including all resources and figuring out how and what I even wanted to do.
All-in-all, it's really just another excuse to show off how you can write entire games in Unity with zero-code (and it's a great gift to give 7-year-olds). There was a custom action written for this, but only because I jumped the gun and didn't realize that PlayMaker already had an action that I needed.