I have a scene where 1 FSM tree is controling camera changes and 1 FSM tree on a empty Object is controlling the Play animations from my characters.
When I playback in the scene in the Editor they both work properly.
When I build a webplayer or a PC standalone version, the Second FSM, the one with the Play Animation nodes gets stuck after playing the first animation. I've been trying to debug this for the last 3 hours but really can't understand what could be happening.
Anyone know about this type of issues? I believe the issue might be in the Play Animation action. This is used with the camera and the character animations and the node that is getting stuck has a Play Animation action only.
(Help!)